Should i be zerg or protoss




















BW Jeez Weekly PiG Sty Festival. X-Cup Fall - Qual. Pinnacle Fall Series 2. RCG BSL13 GosuLeague. Shinhan Tank Proleague S5. CWCL Season 2.

Samsung LPG 1. BWCL Season WTL Winter. DH Masters Winter: Finals. Community Clash League S3. V4 Festival Budapest DH Open November WePlay Academy League S2. IEM Katowice DHM: Last Chance NeXT S2. King of Battles 2. IEM Winter EPL Conference Season Pinnacle Fall Series 3. ByuN 2. Dark 4. Solar 5. Nerchio 7. INnoVation Rain 2. Flash 3. EffOrt 4. Bisu 6. Soulkey 7. Mini 8. Post a Reply 1 2 3 4 Next All. Agree with your points bout Zerg but completely disagree with your points about Protoss.

Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss. If you a-move with Protoss you're going to lose. At this point, I'm really not sure about which race has the most micro.

Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells. Anything is hard to use perfectly, so the thing about chrono boost is kinda silly - it's still very forgiving if you mess up. One thing to note about P vs Z is that P's units are a lot more specialized - every unit has a very distinct purpose.

Phoenixes are great vs mutalisks but garbage vs corruptors, immortals are great against roaches and garbage against zerglings, etc. Protoss is a lot easier to stick to a basic plan while Zerg you have to have a lot more information in order to stage a good attack. Zerg units are much more generic - only a couple get bonus damage. You gotta do more stuff to get the same result.

Please log in or register to reply. Next event in 2m [ Submit Event ]. Stats 6. Creep spreading in ZvP can only help you - some Zerg players choose not to focus on it, but they are making a critical mistake.

Therefore, it is suggested that you follow these creep-spreading tips in ZvP:. Assuming that your Protoss opponent is not going air-toss i. At this point there is no need for you to take any unwanted fights. During any battles that you decide to fight your army needs to be presplit, with Infestors and Queens under or slightly behind the Brood Lord wall to avoid Feedbacks. When the Protoss army approaches, throw down a thin ish wall of Infested Terrans - remember you don't want to spend too much energy on this, only enough to take away some fire - and make sure that everything is attacking.

In these fights, the Zerg player is forced to manually select units and micro them away or forward for specific spells. This is what the professionals do in late game engagement; you can try to copy as much of it as possible, however don't overwhelm yourself. When fighting these late game engagements, it is imperative to keep an eye on the position of your opponent's Mothership.

The presplit minimizes the probability that your opponent will be able to land a good Archon Toilet on your Brood Lords, and always make sure to position your Infestors as far away from the Mothership as possible or keep it rooted far away via Fungal Growth. As long as your units are pre-split and you're spamming Fungal Growth and Infested Terrans along with some Transfuse, you should win the fight. If you're feeling particularly bold, you can try to land a few Neurals on your opponent's Colossus or Mothership.

General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link. Page information. When there is enemy attack they just halt macro for a while and then continue the same way they did before. Nothing fun or hard to do there. I think it is undeniable that zerg is harder at lower skill levels.

I think the highest skill cap might be terran actually but at the highest levels I think it starts to even out. The reason why zerg dominates at the highest levels is not because they are better players. We see toss and terran players that are gods of micro and macro lose simply because zerg can grow faster and has more options. You get more eco, more supply, more vision, more speed creep , etc.

The advantage that terran and toss used to have in having powerful but long build time, high tech units has been all but stripped away from nerfs. Massing queens and getting ovi speed is now considered decision making i guess. Jokes aside i thing that playing zerg in low leagues is tricker because you must choose when to build units or make drones, i have won countless games because they just make 15 drones when my timing attack is about to hit.

Then again there are plenty of bs builds you can collect free wins with, from one base roach to 12 pool, proxy hatchery or 6m max roach,bane bust etc. I think anybody who is beginning to play Starcraft will find any race they choose to be a challenge to play.

I think each race has advantages and disadvantages through asymmetrical design. I think mechanical muscle memory and overall control is the difference between leagues. The better your eyes, hands and mind works the better you will be. When I play I can feel the difference between my opponents. I notice a difference between a Terran who sets up a liberator and forgets about it and a Terran who repositions it when I am trying to deal with it.

The same for Terrans who drop pick up and drop again in multiple bases being annoying and the Terran who drops picks up and runs away. The same goes for Protoss with Adepts and Oracle control.

You can feel the difference. As you climb the latter you are only going to keep facing better players until the point you hit a wall and blame balance. In physical terms, if two people are lifting weights: Person 1 lifts 5lbs every day for one year and person two lifts 20lbs every day for the same period of time… Who will be stronger at the end of the year?

The person who had more of a challenge by having to lift more. Serral definitely has a deep understanding of his own race and other races. His mechanics are spot on.

Even is micro is very very good.



0コメント

  • 1000 / 1000