Take a 2D layer and drag it so that only half the layer is visible in the comp. Now pre-compose the layer and call it test. If you collapse transformations, the entire layer appears. The collapse transformations option causes AE to look at all original pixels in their new position before anything else happens.
Without collapse transformations applied, AE will apply any new transformation or effect only to the pixels that have been rendered in the original frame.
Pre-composing without collapse transformation enabled produces exactly the same result as rendering the layer and importing that footage. When you collapse transformations, AE looks ahead to the original pixels before applying any other transformations. Maybe a better term would make it easier to understand. I hope this helps. Working efficiently in any compositing application demands that you completely understand not only what is happening, but when.
One more look at the original question also indicates a little misunderstanding. Continuously Rasterize and Collapse Transformations use the same button, but are not exactly the same thing. Lenie Ramos. I thought I was good. Annoying, but whatever. When I adjusted its settings, once again the hair rotated as it should.
I then thought I might need to animate the hair with keyframes. Then the hair animates, waving back and forth as it should, but all the artwork for the head is pixilated. Seriously, I simply want to have clean crisp artwork I can zoom in and out on, AND be able to animate that artwork. Any help would be greatly appreciated. Re: Continuously Rasterize Issues Post by Duduf » Sun Mar 29, pm Hi, It seems there are a lot of stuff you need to understand about how After Effects work to solve all your problems, because you have several different issues.
First, and unfortunaletly, After Effects is a pixel software, not vectors. That brings me to your first and most important issue: the puppet tool is meant to be used with pixels. And it WILL rasterize the layer you put it on best case scenario or just mess everything up. When you check this option on a precomp, The render process changes and handles the layers inside that precomp as if they were not precomposed: their coordinates and everything used by the rig will be the same as if they were in the parent comp.
That's important to keep in mind, because you'll understand what a pain it may be if the two compositions are not the same size or location, for example. Now, when you extract controllers, Duik uses either expressions or master properties for details, you should read the doc, it took me quite some time to write it Also, you have to understand that using master properties do not actually move the layers inside the precomp, but kind of create an "instance", a virtual copy, of this precomp where the layers move.
That explains why controllers seem to work outside of the precomp but do not actually move stuff inside. You'd have to switch to expressions. Also, I don't really know how After Effects handles master properties with and "collapse transformations" Finally, you have to know that there is a "parent accross comps" tool in duik which may help: instead of rigging inside precomps and extrancting controllers, you can rig everything in the main comp and parent stuff from precomps to the main comp.
Again, it's in the doc and the official tutorials, 8h And, it you want to "continuously rasterize" everything, you'll have to check it on every comp, I think you forgot that. It IS possible to have continuously rasterize everything in Ae, and have a working rig, I've done it and actually adapted a lot of expressions used by Duik to make it easier , but as Ae is not really meant for that, it won't be so easy.
As we all know the beauty of vector illustrations is having the ability to scale artwork infinitely without any degradation in quality. Despite the fantastic compatibility between the two applications, one of the most common queries online surrounding the two packages is how to make sure vector files scale as they would in Illustrator, within After Effects.
For some, the quickest way to get round this issue of vectors blurring or pixelating in After Effects is to make the original artwork much larger than it needs to be. This of course works to an extent - but what happens if you then need to export your video at a higher resolution? With your artwork at the ready, place the vectors you want to use in a composition - arranging them and preparing them as you wish.
0コメント